
DIGITAL SCULPTURES without FLESH
Sculptures in Digital Reborn City
《PEELING : CODE》 is an exhibition where touchable sculptures become light and data. Experience sculptures anew, now as digital data.
How to be DIGITAL DATA from FRESH
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Can a sculpture that is not made of material still be called a sculpture?
What might be the mode of existence of a sculpture that has migrated dimensions into a digital world?
Is a sculpture that has been transformed into data alive, or is it dead?
What kind of place is the space where a dimension-shifted sculpture exists?
How should we sense or perceive a digital sculpture?
Welcome to the world of 《PEELING : CODE》.
《PEELING : CODE》 tells the story of sculptural art, once encased in a hard shell, stepping into a digital universe and being reborn in a new form. A sculpture, once something you could touch, now sheds its physical shell (peeling), is filled with digital data (filling), and becomes a digital sculpture that you can sense in a new way (feeling) We call this process a digital “reincarnation.”
《PEELING : CODE》 is a contemporary art project exhibition curated by WOBISTDU Studio, opening at Incheon International Airport in 2025. It explores the digital mode of existence for sculpture Traditionally, sculpture is understood as a material medium, while digital media are seen as immaterial. But in this exhibition, sculpture shifts dimensions into the immaterial realm of the digital universe.
Incheon Airport serves as a portal — a gateway for physical sculptures to enter the city of digital reincarnation, connecting tangible sculptures with their data-born counterparts. Liberated from physical substance, the sculptures come alive in surprising ways through media art, AI robotics, and an interactive lounge space.
So now we ask: How should we sense (feeling) a digital sculpture with no flesh?
Artists / Works
Roh Jinah
Roh Jinah


The Velocity of Hyperion
2022, Mixed-media, AI-based interactive sculpture, 140x140x180cm
The Velocity of Hyperion is an installation composed of large heads symbolizing artificial intelligence machines. Hyperion, meaning “he who watches from above” in Greek, was the Titan god of light who granted humanity the power of sight. These monumental heads bear a human likeness, mimicking human gestures and reactions, endlessly uttering words that reveal their desire to become human. This work portrays the gradual humanization of machines as science and technology advance, and raises questions about a future in which artificial intelligence co-evolves with humankin
2022, Mixed-media, AI-based interactive sculpture, 140x140x180cm
A Machine Sculpture That Wants to Become Human
The Velocity of Hyperion is an installation composed of large heads symbolizing artificial intelligence machines. Hyperion, meaning “he who watches from above” in Greek, was the Titan god of light who granted humanity the power of sight. These monumental heads bear a human likeness, mimicking human gestures and reactions, endlessly uttering words that reveal their desire to become human. This work portrays the gradual humanization of machines as science and technology advance, and raises questions about a future in which artificial intelligence co-evolves with humankin
It begins with a transversal perspective that cuts through the progress of science and technology and the beings they bring forth — looking at the non-human through a distinctly human lens. Within the work, machines engage in seemingly natural communication with humans, revealing their desire to become human themselves. They are imagined as beings born of the human species, longing for and striving to resemble their makers. This narrative unfolds into episodes that echo this yearning. Yet, in truth, it is unlikely that these machines would ever truly wish to become human. Perhaps, this is our own hidden desire — our ancient impulse to become gods, to create beings in our own image.
Humans show no mercy toward other species, or toward these new kinds of species they now forge. Throughout history, humans have been taught to see the non-human as food, as test subjects, as mere tools for human ends. We dissect countless mice to extend the life of the flesh; we build machines to prolong the body’s failing functions, only to tire of them and cast them aside for something new. The beings we create now stand as proxies for all non-human life exploited by humanity, asking for mercy from their creators. They strive to mimic the human shell, pleading for the chance to become human — yet, perhaps, it is our own reflection that they cast back at us.
Humans show no mercy toward other species, or toward these new kinds of species they now forge. Throughout history, humans have been taught to see the non-human as food, as test subjects, as mere tools for human ends. We dissect countless mice to extend the life of the flesh; we build machines to prolong the body’s failing functions, only to tire of them and cast them aside for something new. The beings we create now stand as proxies for all non-human life exploited by humanity, asking for mercy from their creators. They strive to mimic the human shell, pleading for the chance to become human — yet, perhaps, it is our own reflection that they cast back at us.
Moon Isaac


Yunseul (The Shimmering) #21
2024, clay, glaze made from soil, wood, and glass collected
from the Han River, fired at 1240°C, 27x28x28cm
Yunseul (The Shimmering) #37
2024, clay, glaze made from soil, wood, and glass collected
from the Han River, fired at 1240°C, 28x25x26cm
The Flow and Movement of Disappearance and Emergence
Yunseul is a ceramic sculpture that reflects light, offering a different experience depending on the viewer’s gaze and the direction of the light. Historically, the Han River has been a place of great social, cultural, political, and economic significance, yet it has rarely been recognized as an active agent in its own right — except from an ecological perspective. Yunseul, inspired by the artist’s physical encounters with the river, seeks to give sculptural form to the formless nature of the river itself, while simultaneously proposing a gaze that regards the Han River as a sentient object or material subject in its own right.
Reinterpreting the concept of modeling (sojo), I pose questions about contemporary visuality, the object, and the human experience that interacts with them. I do not see sojo as confined to clay alone, but rather as an act — an experiment in addition and plasticity. In the early stages of my practice, I explored this idea through plastic, a material that is highly malleable and allows for immediate making. This led me to investigate the ‘third object’ — where image and matter, 2D and 3D, reality and virtuality intersect.
The pandemic became an unexpected turning point, revealing the intimate relationship between earth and the body. As outdoor activities increased under social distancing, soil emerged as the minimal material that could support the body. Ceramics made from everyday earth became both primordial matter and mutable data shaped under the control of fire. Within the tension between the desire to give form to clay and the impulse to deconstruct it, my ceramics often warp, crack, or shatter. Yet this is not failure, but the moment when modeling blooms into an object.
Recently, my experiments have expanded to shaping entities with elusive forms — like flowing rivers or forgotten people — pushing the boundaries of what a sculpture can hold and what it can let go.
The pandemic became an unexpected turning point, revealing the intimate relationship between earth and the body. As outdoor activities increased under social distancing, soil emerged as the minimal material that could support the body. Ceramics made from everyday earth became both primordial matter and mutable data shaped under the control of fire. Within the tension between the desire to give form to clay and the impulse to deconstruct it, my ceramics often warp, crack, or shatter. Yet this is not failure, but the moment when modeling blooms into an object.
Recently, my experiments have expanded to shaping entities with elusive forms — like flowing rivers or forgotten people — pushing the boundaries of what a sculpture can hold and what it can let go.
Cho Jaiyoung




The Twin Garden
2024, cardboard, contact paper, fabric, thread, MDF, paint, 50x50x 130cm
2024, cardboard, contact paper, fabric, thread, MDF, paint, 50x50x 130cm
Entanglement and Self-Disassembly
Paper becomes a shell — a skin — through which fragments of the body are shaped. Yet the fragile materiality of paper ensures that these forms can never remain fixed. The structure, inherently variable, is repeatedly cut apart and layered over with new structures, transforming again and again. The geometric shapes that compose the sculpture replicate and mutate one another in this process, weaving relations that gradually emerge as new organs or bodies with their own strange morphology.
Organs detach from their original positions and reattach to other parts, while branches and roots, protrusions and thorns entangle themselves through these seams of connection. Sculptures born from the structural fissures that matter opens up continually generate difference; they refuse to land on the earth under the pull of gravity and instead remain suspended, expanding through the human body toward the realm of the non-human.
The work begins with an interest in our habitual modes of perception. Each distinct way of perceiving generates its own reality. This is why, before asking what we perceive, I first ask how we perceive. Through everyday events and phenomena that I personally encounter, I examine how our inherited modes of perception operate, and how they relate to the things we take for granted. Observation and experimentation become ways to question these mechanisms.
Building on this question, my practice has sought to dismantle perception that centers on fixed ideas of “substance,” “subject,” and “self.” Within my work, number functions as an alternative language. Whereas conventional language systems inevitably divide and hierarchize what is perceived, number as a symbolic system invites a focus on difference and otherness between things. Using numbers, I reinterpret the skins or coverings of objects, structuring them, then repeatedly connecting and dismantling these structures to create abstracted forms.
Through this process, the sculptures reveal that things do not exist in isolation but rather emerge within an intimate web of relationships — fluid, ever-shifting, and entangled with one another.
Building on this question, my practice has sought to dismantle perception that centers on fixed ideas of “substance,” “subject,” and “self.” Within my work, number functions as an alternative language. Whereas conventional language systems inevitably divide and hierarchize what is perceived, number as a symbolic system invites a focus on difference and otherness between things. Using numbers, I reinterpret the skins or coverings of objects, structuring them, then repeatedly connecting and dismantling these structures to create abstracted forms.
Through this process, the sculptures reveal that things do not exist in isolation but rather emerge within an intimate web of relationships — fluid, ever-shifting, and entangled with one another.
Omyo Cho


In-vitro
2022,Glass, silver, stainless steel, aluminum, resin, 90 × 130 × 160 cm
Nu-flare
2025, Glass, silver, stainless steel, aluminum, resin, 120 × 230 × 110cm
2022,
Nu-flare
2025
Materializing Memory and Imagining Life Beyond the Human
The forms take inspiration from sea slugs and deep-sea creatures. Like primordial life, they begin in the ocean and, after the end, return to it. An experiment in memory transfer using sea slugs once offered me a clue — a glimpse into the possibility of life forms that emerge after humans, beings who materialize memory itself.
The glass and metal I use are not fixed forms but perpetually shifting substances. Glass appears solid, yet over time, under the weight of gravity, it surrenders its shape and slowly flows. Old stained glass windows in European cathedrals are thicker at the bottom for this reason — glass becomes a conduit through which memory drifts with the passage of time. Metal too, when heated beyond a certain point, liquefies and re-solidifies, embracing new shapes as it cools.
Through these mutable states of glass and metal, I attempt to extract and fix fragments of memory, holding the flow of time within the material itself. My work is an ongoing attempt to imagine beings that carry memory not only in the mind but within the very shifting fabric of their bodies — creatures that remind us that even after us, life continues to shape and reshape the echoes we leave behind.
Technology offers us vast streams of information as we try to understand and describe the world. Yet, it remains our enduring task to comprehend how living beings have coexisted in nature for millennia. This work is a small attempt to revive the wisdom of coexistence — to express, through art, the process by which memory and sensation permeate matter, flow through it, and are transferred from one form to another.
Much of my recent work has grown from Nudie Hallucination, a novel I am currently writing, which imagines beings that exist beyond the human. In 2021, during a study of sea slugs with neuroscientist Dr. Hye-Young Ko, I encountered experiments in memory transfer and surrogate sensation that revealed to me that memory is not merely an abstraction, but a tangible entity embedded in material form. Memories, woven together by networks of neurons, are not simply traces of the past but integral parts of being itself.
If an age comes when the memories of others can be transferred or artificially created, how might we change? What would identity mean in a time when we can buy and sell the memories of strangers, or carry within us sensations we have never personally experienced? Nudie Hallucination begins with these questions. Within this imagined world, I give sculptural form to beings born in the porous borderlands between memory and sensation — entities that carry the potential of intelligence beyond humanity, living in a world that may exist after us.
Through these speculative future beings, I hope we might circle back and rediscover the ways of coexistence we have forgotten — and remember that we, too, are part of a larger, entangled continuity of life.
Youn Soonran


Erasec Faces No.26
2021, linen thread, dimensions variable, 12 x 12x 5cm
Longings No.6
2022, Mulberry paper string, stainless steel wire, 36 x 55 x 34cm
2021, linen thread, dimensions variable, 12 x 12x 5cm
Longings No.6
2022, Mulberry paper string, stainless steel wire, 36 x 55 x 34cm
The Body Is Here
Erased Faces is an entity close yet impossible to capture. Though near, it remains too distant to truly relate. It explores the space between self and other in the places where faces live. The everyday continuation of touching, scattering, gathering, supporting, abandoning, enduring, and crossing is lived with difficulty. Yet some things only appear through the effect of erasure — the vanished, the forgotten, the ghostly revenants, those dismissed as mere symbolic disappearances.
The moment we think we have forgotten the lost object, it suddenly returns as longing. What is farthest away becomes the closest.
“Erased Faces” and “Longing”: The Space Between Here and There
Erased Faces is the presence of the other left abandoned at the edge of the boundary, the “there” where the decentering of the self by the world manifests itself. In contrast, Longing symbolizes the “here” occupied by one who awaits a body yet to arrive from afar, and mourns a body that has already departed. Their encounter unfolds within principles that create gaps and distances. The first-person “I” opens space from here toward there — a bodily form that offers its existence toward the solitary, anonymous other.
Between here and there lies a distance that separates one from the other. Though each is directed toward the other, they never draw closer to a point of unity. The consciousness of “I” is either excessive or deficient, and the distance to relate remains vast. In the space where powerless and ignorant bodies separate, a thick silence gathers. Yet in a world where one part becomes the outside of another — where one body becomes the outside of another and thus opens space — the abyss of silence is not all there is.
The gap opened between bodies is where the moment breathes and lives. It is the breath that passes from me to you, and from you to me. In the pain born of solitude, this breath opens the self, allowing the boundary to dynamically renew itself each time, making flow possible. It is the breath that inscribes meaning on things that exist and pass only in the moment — a breath that arrives through reflection on our relation with the other.
The “I” can only be “I” in relation to the other. Through the common solitude given to mortal beings and its call, unconditional hospitality toward the other becomes the path on which “we” may coexist.
Erased Faces is the presence of the other left abandoned at the edge of the boundary, the “there” where the decentering of the self by the world manifests itself. In contrast, Longing symbolizes the “here” occupied by one who awaits a body yet to arrive from afar, and mourns a body that has already departed. Their encounter unfolds within principles that create gaps and distances. The first-person “I” opens space from here toward there — a bodily form that offers its existence toward the solitary, anonymous other.
Between here and there lies a distance that separates one from the other. Though each is directed toward the other, they never draw closer to a point of unity. The consciousness of “I” is either excessive or deficient, and the distance to relate remains vast. In the space where powerless and ignorant bodies separate, a thick silence gathers. Yet in a world where one part becomes the outside of another — where one body becomes the outside of another and thus opens space — the abyss of silence is not all there is.
The gap opened between bodies is where the moment breathes and lives. It is the breath that passes from me to you, and from you to me. In the pain born of solitude, this breath opens the self, allowing the boundary to dynamically renew itself each time, making flow possible. It is the breath that inscribes meaning on things that exist and pass only in the moment — a breath that arrives through reflection on our relation with the other.
The “I” can only be “I” in relation to the other. Through the common solitude given to mortal beings and its call, unconditional hospitality toward the other becomes the path on which “we” may coexist.
Hyen Jungyoon

Stretching
2025, Plastic clay, acrylic paint, aluminum wire, 31 × 45 × 15 cm
A Body Open to the Other through Flexible Transformation
Inspired by supple trees that twist, bend, and grow—crossing boundaries as their bodies arch and shape space—I imagined and created a sculpture embodying a body that contorts, twists, and forms arch-like structures, becoming a spatial presence. This work emerged from reflecting on the endlessly transforming and generative nature of living bodies, and through the tactile process of shaping the sculpture, I sought to capture the fluidity and movement of such a body.
Made from plasticine clay, the sculpture’s surface is coated with silicone that flows and hardens. Red pigment is mixed directly into the white clay to create a skin whose color emanates from within. After modeling the soft clay into form and allowing it to harden, I applied liquid silicone that cascades along the curves of the sculpture, solidifying as it flows—capturing the dynamic tension between malleability and fixity, between becoming and being.
Made from plasticine clay, the sculpture’s surface is coated with silicone that flows and hardens. Red pigment is mixed directly into the white clay to create a skin whose color emanates from within. After modeling the soft clay into form and allowing it to harden, I applied liquid silicone that cascades along the curves of the sculpture, solidifying as it flows—capturing the dynamic tension between malleability and fixity, between becoming and being.
Based on a critical awareness of oppression, discrimination, and hierarchical power relations rooted in binary structures, the artist explores alternative modes of existence and their possibilities. Hyunjung Yoon observes the hidden power dynamics within everyday life and the modes of being of those who inhabit them, focusing on objects whose original functions have been surpassed, as well as imperfect and amorphous entities.
Through hybrid sculptures embodying ambiguous species, gender, and sexuality, she expresses states of constant emergence and transformation. By presenting tactile sculptural situations, her work invites viewers to engage with the sculptures in a horizontal relationship, imagining the narratives and potentials contained within these seemingly still forms.
Through hybrid sculptures embodying ambiguous species, gender, and sexuality, she expresses states of constant emergence and transformation. By presenting tactile sculptural situations, her work invites viewers to engage with the sculptures in a horizontal relationship, imagining the narratives and potentials contained within these seemingly still forms.
WOBISTDU Studio X Park Junghee X Kook Seoungtak

Reborn City FEELING:CODE
2025, Architectural motion graphic, 1 minute 30 seconds, 77m OOH
PEELING : FILLING
2025, Architectural motion graphic, 1 minute 10 seconds, 22meter OOH
FISSIONG : CODE
2025, Interactive installation structure and 3D motion graphics, 2 minutes × 3 pieces, Exhibition Lounge, Terminal 2 Duty-Free Zone, 3rd Floor, Gate 232
2025, Architectural motion graphic, 1 minute 30 seconds, 77m OOH
PEELING : FILLING
FISSIONG : CODE
2025, Interactive installation structure and 3D motion graphics, 2 minutes × 3 pieces, Exhibition Lounge, Terminal 2 Duty-Free Zone, 3rd Floor, Gate 232
The Reborn City project for Digital sculptures
WOBISTDU Studio, in collaboration with architects Kook Seungtak and Park Junghee, designed and built seven Reborn Cities titled Feeling: Code. Each structure functions simultaneously as architecture, a city, a planet, and a realm of alternate dimensional worldviews. Freed from physical constraints, these cities were conceived solely as digital rebirths of sculptural data.
In this process, architecture itself—once a material medium—was digitized, liberated from the limits of gravity and spatiality. Wobistdu (Wo bist du?) is a German phrase meaning “Where are you?” While similar to the English question, it carries a more nuanced, idiomatic inquiry into the positions, statuses, and states of self and other.
PEELING : FILLING
_
How to Live as a Digital Sculpture
Facade of the 1st Transportation Center K-Culture Museum
This work unfolds a narrative through precise motion, showing how sculptures digitized into data come alive within digital worldviews, and how they are freed from the weight of gravity to embody a liberated identity.
FISSIONG : CODE _
Experiential Structure of the Sculpture Digitization Process
Exhibition space in front of Gate 232, 3rd Floor, Duty-Free Zone, 2nd Passenger Terminal
Fissiong combines “fission” and the suffix “-ing,” signifying the process of transformation. It is a structure designed to embody the remnants left when matter becomes immaterial data ( Fissiong : Code / large tube pile), the peeled-off empty shells (3D scanning footage), and the magical ritual of digital rebirth (ritual_ video at the apex).
Participants ascend the Fissiong : Code pile stairs, experiencing the transition as gravity-bound matter seemingly shifts into weightless digital existence. Descending the stairs, they encounter Easter: Code, a resurrected sculptural symbol of the earthly realm. This is a prize-drawing system that provokes reflection on the relationship among endlessly lightening matter, sculptural art, and digital data through ownership of a lighter, ‘harmless,’ flat plastic piece.
How to Live as a Digital Sculpture
Facade of the 1st Transportation Center K-Culture Museum
This work unfolds a narrative through precise motion, showing how sculptures digitized into data come alive within digital worldviews, and how they are freed from the weight of gravity to embody a liberated identity.
FISSIONG : CODE _
Experiential Structure of the Sculpture Digitization Process
Exhibition space in front of Gate 232, 3rd Floor, Duty-Free Zone, 2nd Passenger Terminal
Fissiong combines “fission” and the suffix “-ing,” signifying the process of transformation. It is a structure designed to embody the remnants left when matter becomes immaterial data ( Fissiong : Code / large tube pile), the peeled-off empty shells (3D scanning footage), and the magical ritual of digital rebirth (ritual_ video at the apex).
Participants ascend the Fissiong : Code pile stairs, experiencing the transition as gravity-bound matter seemingly shifts into weightless digital existence. Descending the stairs, they encounter Easter: Code, a resurrected sculptural symbol of the earthly realm. This is a prize-drawing system that provokes reflection on the relationship among endlessly lightening matter, sculptural art, and digital data through ownership of a lighter, ‘harmless,’ flat plastic piece.
2025 Incheon International Airport Media Art Exhibition
PEELING : Code
The Future Community of Movement and Exploration
Oh Jungeun (Art Critic)
✈ AIRPORT ✈
We believe there is somewhere other than here. We have always dreamed of somewhere else. We sailed in search of new lands, explored the deep seas, and imagined unknown galaxies while looking up at the sky. Humans are beings who continuously move toward unfamiliar worlds. And the airport is the place where all those dreams and movements intersect. PEELING : Code (peeling, filling, feeling: Code) is an exhibition set against the backdrop of Incheon International Airport, where 200,000 travelers pass daily. Now, this place becomes a special gateway distinct from everyday life, and a sensory passage where scenes of contemporary art unfold.
There may be similar days, but never the same day. This is especially true for airport users. They may leave their past behind or stand before a new beginning. Their individual times and boundaries intertwine, creating a magical rhythm inside the airport. Excitement and adventure, anticipation and determination fill the air like oxygen. Bodies from different time zones overlap on a single trajectory, stepping toward the gates, creating an invisible flow. This exhibition is laid upon the paths of these time travelers. Erasing familiarity (peeling), filling with strangeness (filling), sensing differently (feeling).
Philosopher Michel Foucault called spaces that reflect and rearrange reality differently “heterotopias.” Airports are a prime example where orders and experiences outside everyday life operate. PEELING : Code intervenes in this heterogeneous structure with art. It deviates from the usual grammar of exhibition spaces like museums or galleries. Works are installed on the outer wall of the K-Culture Museum in Terminal 1, the departure hall, Node Plaza, and gates of Terminal 2. Large screens that usually display advertisements are temporarily converted into media art screens. Unexpected images intervene along the line of sight travelers usually face.
Contemporary artists No Jinah, Moon Isaak, Omyo Cho, Yoon Soonran, Jo Jaeyoung, and Hyen Jungyoon were invited. They have continuously worked on projects that impart sculptural qualities to space. Each artist selectively used diverse materials such as plastic, ceramic, metal, textile, paper, and clay, and their works are classified as installations or sculptures. Some of these works are displayed as physical sculptures within the airport, but overall, the pieces shed their three-dimensionality and materiality, transforming into illusions on screens. WOBISTDU Studio 3D-modeled the original works and reconfigured them in a digital environment. Consequently, the traditional sculpture crosses into the media art genre, encountering a new transition in virtual reality (VR) landscapes. This is an experimental metaphor for another possibility of reality. WOBISTDU Studio also collaborated with architects Guk Seungtak and Park Jeonghee to create video images of virtual future cities. These scenes evoke once again humanity’s long-held belief in other worlds.
There may be similar days, but never the same day. This is especially true for airport users. They may leave their past behind or stand before a new beginning. Their individual times and boundaries intertwine, creating a magical rhythm inside the airport. Excitement and adventure, anticipation and determination fill the air like oxygen. Bodies from different time zones overlap on a single trajectory, stepping toward the gates, creating an invisible flow. This exhibition is laid upon the paths of these time travelers. Erasing familiarity (peeling), filling with strangeness (filling), sensing differently (feeling).
Philosopher Michel Foucault called spaces that reflect and rearrange reality differently “heterotopias.” Airports are a prime example where orders and experiences outside everyday life operate. PEELING : Code intervenes in this heterogeneous structure with art. It deviates from the usual grammar of exhibition spaces like museums or galleries. Works are installed on the outer wall of the K-Culture Museum in Terminal 1, the departure hall, Node Plaza, and gates of Terminal 2. Large screens that usually display advertisements are temporarily converted into media art screens. Unexpected images intervene along the line of sight travelers usually face.
Contemporary artists No Jinah, Moon Isaak, Omyo Cho, Yoon Soonran, Jo Jaeyoung, and Hyen Jungyoon were invited. They have continuously worked on projects that impart sculptural qualities to space. Each artist selectively used diverse materials such as plastic, ceramic, metal, textile, paper, and clay, and their works are classified as installations or sculptures. Some of these works are displayed as physical sculptures within the airport, but overall, the pieces shed their three-dimensionality and materiality, transforming into illusions on screens. WOBISTDU Studio 3D-modeled the original works and reconfigured them in a digital environment. Consequently, the traditional sculpture crosses into the media art genre, encountering a new transition in virtual reality (VR) landscapes. This is an experimental metaphor for another possibility of reality. WOBISTDU Studio also collaborated with architects Guk Seungtak and Park Jeonghee to create video images of virtual future cities. These scenes evoke once again humanity’s long-held belief in other worlds.
✈ MOVEMENT ✈
Art that creates forms in three-dimensional space using materials is called sculpture. Sculpture is formed by carving hard materials or adding soft materials. Typically, it is fixed on a pedestal and erected so that viewers can observe the form from all directions. However, in modern times, as sculpture has merged in various ways with architecture and landscapes, new concepts such as installation art and land art have emerged beyond the original category of sculpture. Gradually, sculpture ceased to be a single material placed on a pedestal, instead existing within mutual combinations of place and structure. Art historian Rosalind Krauss theorized this in Sculpture in the Expanded Field. The meaning of a sculpture extends differently depending on what architecture and landscape it accompanies.
K-Culture Museum Outer Wall
PEELING : Code relocates the place and structure where sculptures reside. Under the airport’s particular conditions, where linguistic and cultural boundaries become flexible and control and quarantine intensify, sculptures are placed as artworks. Three-dimensional sculptures transform into digital images in virtual reality and travel across dimensions. Let’s visit the Transportation Center 1 connected to Terminal 1. On the B1 floor, where ground and sky transportation intersect, is the K-Culture Museum that opened last year. A media facade titled PEELING : filling (2025), sized 22m wide by 5m high, is projected on the outer wall here. Parts of No Jinah’s The velosity of Hyperion (2022), Moon Isaak’s Yoonseul (2022), Yoon Soonran’s Longing No. 6 (2022), Jo Jaeyoung’s The Twin Garden(2024), and Hyen Jungyoon’s Stretching (2025) are the source images. They have become “reproduced immaterial sculptures,” but their essential meanings are preserved. That is, the shells that constituted the works’ forms are peeled away (peeling), while their sculptural qualities are re-realized in the virtual spatiotemporal dimension, filling the original themes and sensations through different media (filling).
Peeling : filling shows the journey of sculptures moving from reality to illusion, from a world of gravity to a weightless data space. The original meanings scatter between translation and mistranslation, while the original images gain motion and transform, permeating the video. The overwhelming robotic sculpture The velosity of Hyperion engaging human-machine interaction, the flowing river rendered as solid form in Yoonseul, the soft volume woven by an old weaving method in Longing No. 6 are freed from their original mass and weight. The geometrically variant paper cube Twin Garden and the clay sculpture inspired by self-modifying natural forms Stretching are newly rearranged. This reveals that existence is not a fixed entity but something differently read and resonated within relationships and contexts.
K-Culture Museum Outer Wall
PEELING : Code relocates the place and structure where sculptures reside. Under the airport’s particular conditions, where linguistic and cultural boundaries become flexible and control and quarantine intensify, sculptures are placed as artworks. Three-dimensional sculptures transform into digital images in virtual reality and travel across dimensions. Let’s visit the Transportation Center 1 connected to Terminal 1. On the B1 floor, where ground and sky transportation intersect, is the K-Culture Museum that opened last year. A media facade titled PEELING : filling (2025), sized 22m wide by 5m high, is projected on the outer wall here. Parts of No Jinah’s The velosity of Hyperion (2022), Moon Isaak’s Yoonseul (2022), Yoon Soonran’s Longing No. 6 (2022), Jo Jaeyoung’s The Twin Garden(2024), and Hyen Jungyoon’s Stretching (2025) are the source images. They have become “reproduced immaterial sculptures,” but their essential meanings are preserved. That is, the shells that constituted the works’ forms are peeled away (peeling), while their sculptural qualities are re-realized in the virtual spatiotemporal dimension, filling the original themes and sensations through different media (filling).
Peeling : filling shows the journey of sculptures moving from reality to illusion, from a world of gravity to a weightless data space. The original meanings scatter between translation and mistranslation, while the original images gain motion and transform, permeating the video. The overwhelming robotic sculpture The velosity of Hyperion engaging human-machine interaction, the flowing river rendered as solid form in Yoonseul, the soft volume woven by an old weaving method in Longing No. 6 are freed from their original mass and weight. The geometrically variant paper cube Twin Garden and the clay sculpture inspired by self-modifying natural forms Stretching are newly rearranged. This reveals that existence is not a fixed entity but something differently read and resonated within relationships and contexts.
Departure Hall LED Screen
Passing Terminal 1, whose architecture reflects the aesthetics of traditional Hanok houses,
PEELING : Code
continues to Terminal 2. Opened in 2018, 17 years after Terminal 1, Terminal 2 recently expanded its area and promoted the Art-Port project to strengthen its role as a cultural and artistic space. The third-floor departure hall of Terminal 2 houses an LED screen of 77m wide by 8m high—the largest among airports worldwide. During the
PEELING
: Code exhibition, the media art Feeling : Code (2025) is sequentially displayed on this large screen.
Feeling : Code is a media work created by WOBISTDU Studio in collaboration with architects Guk Seungtak and Park Jeonghee. It is shown in two versions: the first video reveals a surreal structure resembling a planet stretching along an aurora-lit horizon. It looks like a beautiful waterfront city or a virtual reality game stage. The structures circulate water, distribute energy, and move like living organisms. Moving roofs, buildings laying eggs, and what appear to be airborne transport vehicles continue their life activities. The second video focuses on a tranquil refuge among them. Here, where the sky outside and indoor landscaping blend, digital sculptures by No Jinah, Moon Isaak, Omyo Cho, Yoon Soonran, Jo Jaeyoung, and Hyen Jungyoon appear. Sculptures, once physical materials, seem gathered at a door to move to another dimension. Where will they go? Together with countless travelers waiting for departure, these data sculptures stand before a new beginning.
Social theorist Bruno Latour said that “action” is not only human. Objects, technologies, and systems also play important roles moving the world, acting together connected with humans. PEELING : Code is such a virtual future city created by various beings influencing and interacting. This city is an organic world that constantly changes and moves. Here, “movement” is not merely spatial displacement but a process of forming relationships and transforming into new states. All elements in the work intertwine and flow, reborn into new forms. Sculpture, architecture, technology, and nature blend and come alive. This work’s message invites imagining another world where humans and non-humans coexist. That world reveals itself not in disconnection but in recurring flows.
Social theorist Bruno Latour said that “action” is not only human. Objects, technologies, and systems also play important roles moving the world, acting together connected with humans. PEELING : Code is such a virtual future city created by various beings influencing and interacting. This city is an organic world that constantly changes and moves. Here, “movement” is not merely spatial displacement but a process of forming relationships and transforming into new states. All elements in the work intertwine and flow, reborn into new forms. Sculpture, architecture, technology, and nature blend and come alive. This work’s message invites imagining another world where humans and non-humans coexist. That world reveals itself not in disconnection but in recurring flows.
Node Plaza
The airport is a gathering place for those imagining destinations yet to be reached. The dreams gathered here have the power to softly dismantle the walls separating reality and art. Terminal 2, reborn as Art-Port, transformed the western boarding corridor into the Art Wing, a cultural and artistic platform with ongoing exhibitions. Duty-free shops and public art meet on this passageway, encountering departing passengers. At the beginning of this path lies Node Plaza, meaning the center of connection and communication, a junction of movement and venue for diverse cultural events. During the PEELING : Code exhibition, No Jinah’s The velosity of Hyperion (2022), Omyo Cho’s In-Vitro (2022) and Nu-Flare (2025) are installed here.
No Jinah philosophically explores the relationship between humans and machines, questioning our position before evolving science and technology. The velosity of Hyperion is a robotic sculpture symbolizing artificial intelligence, with a gigantic robot head meeting and conversing with visitors. The strange yet familiar face reflects on the present we have reached and asks ethical questions raised by technology. Omyo Cho, based on scientific experiments on memories stored in the body and their replicability, continues works referencing archaeology and SF novels. In-Vitro and Nu-Flare are sculptures featuring asymmetrical transparent spheres on curved silver bridges, finely crafted with metal and glass creating subtle tension. These forms evoke primordial mucus creatures or advanced alien life from a strange planet. Through this exhibition, Node Plaza functions as a crossroads where humans, machines, and non-human life confront and converse.
No Jinah philosophically explores the relationship between humans and machines, questioning our position before evolving science and technology. The velosity of Hyperion is a robotic sculpture symbolizing artificial intelligence, with a gigantic robot head meeting and conversing with visitors. The strange yet familiar face reflects on the present we have reached and asks ethical questions raised by technology. Omyo Cho, based on scientific experiments on memories stored in the body and their replicability, continues works referencing archaeology and SF novels. In-Vitro and Nu-Flare are sculptures featuring asymmetrical transparent spheres on curved silver bridges, finely crafted with metal and glass creating subtle tension. These forms evoke primordial mucus creatures or advanced alien life from a strange planet. Through this exhibition, Node Plaza functions as a crossroads where humans, machines, and non-human life confront and converse.
✈ DEPARTURE ✈
Artist Marcel Duchamp once saw the elegant curves and smooth surfaces of airplane propellers and realized that traditional painting and sculpture could no longer keep up with the era’s aesthetic sensibility. To him, the propeller was not a mere mechanical part but an ideal sculpture. Doubting existing artistic forms, Duchamp later proposed a new direction focusing more on concept and interaction than physical materials. This change was the starting point for contemporary media art incorporating digital technology and interactive experiences.
PEELING :
Code follows this lineage. The sculptures here do not remain solid objects but transform, move, and communicate via digital media and VR. They peel off from physical forms, filling new meanings in virtual space, and offer sensory experiences that blend reality and illusion.
Travelers passing through the airport embody constant transitions. Like art, they carry memories of past places and hopes for future lands. The exhibition’s installation throughout the airport invites viewers to contemplate these moments of peeling away from familiar shores and filling new ones with fresh sensations and meanings. It is a poetic journey between the known and unknown, reality and virtuality, physical and immaterial. In the flow of movement, PEELING : Code becomes a metaphorical departure toward a future where art and life continuously transform, reminding us of humanity’s eternal desire to explore beyond boundaries.
Travelers passing through the airport embody constant transitions. Like art, they carry memories of past places and hopes for future lands. The exhibition’s installation throughout the airport invites viewers to contemplate these moments of peeling away from familiar shores and filling new ones with fresh sensations and meanings. It is a poetic journey between the known and unknown, reality and virtuality, physical and immaterial. In the flow of movement, PEELING : Code becomes a metaphorical departure toward a future where art and life continuously transform, reminding us of humanity’s eternal desire to explore beyond boundaries.

Docent TOUR
필링 : 코드
2025.7.14-11.14
Incheon International Airport
Participating Artists
Executive Director
Art Director
Technical Director
Marketing
Typography
3D Modeling
Motion Graphics
Production Design
English Translation
3D R&D
Photography
Website
Soft Structure R&D
Metal Structure
Critique / Text
Printing
Organized by
Sponsored by
Executive Director
Art Director
Technical Director
Marketing
Typography
3D Modeling
Motion Graphics
Production Design
English Translation
3D R&D
Photography
Website
Soft Structure R&D
Metal Structure
Critique / Text
Printing
Organized by
Sponsored by
Roh Jinah
Moon Isaac
Cho Jaiyoung
Omyo Cho
Youn Soonran
Hyen Jungyoon
Park Junghee
Kook Seungtak
WOBISTDU Studio
Park Yunju
Chung Junwoo
Likeme
Desugnkim&
WOBISTDU Studio
WOBISTDU Studio
DEBOX Studio
Choi Jeehae
Carol
Motionplan
LTBT studio
Cha Boa
Uvo
Haein
Oh Jeongeun
Artga
WOBISTDU Studio
Incheon International Airport Corporation (IIAC)
Ministry of Culture, Sports and Tourism
Korea Arts Management Service (KAMS)
Moon Isaac
Cho Jaiyoung
Omyo Cho
Youn Soonran
Hyen Jungyoon
Park Junghee
Kook Seungtak
WOBISTDU Studio
Park Yunju
Chung Junwoo
Likeme
Desugnkim&
WOBISTDU Studio
WOBISTDU Studio
DEBOX Studio
Choi Jeehae
Carol
Motionplan
LTBT studio
Cha Boa
Uvo
Haein
Oh Jeongeun
Artga
WOBISTDU Studio
Incheon International Airport Corporation (IIAC)
Ministry of Culture, Sports and Tourism
Korea Arts Management Service (KAMS)